03 / About

Studio Note — extended.

A practice in light, material, and the systems that connect them.

I'm an architect-trained 3D/CGI artist who has been building furniture and product imagery for catalogs, campaigns, and AR-ready experiences for the past eight years. I've worked with Hudson Furniture, Decortie, Interezza, and others — focused on the texture, light, and tolerance details that separate a render from a believable image.

Lately I'm building computational design pipelines around that practice — Scan-to-CGI workflows, fabric-scanned PBR materials, AI-assisted product direction (KombinApp). The goal is the same: a designed thing that quietly earns trust.


Studio & Equipment

3D & Rendering
  • 3ds Max
  • Blender
  • Unreal Engine 5
  • Corona Renderer
  • Cinema 4D
AI & Automation
  • ComfyUI
  • Ollama
  • n8n
Fabrication
  • Phrozen Mega 8KS (MSLA)
  • Bambu P1S (FDM)
  • 3D Scanner
  • Laser cutter
Color & Hardware
  • ProArt Display
  • Spyder calibration
  • 3Dconnexion CadMouse

Working with me

Working with me

I work best on projects where material quality and visual accuracy matter. I bring architecture-level attention to proportion, light behaviour, and finish — and I build pipelines that make iteration faster without compromising precision. If you have a product that needs to look real before it exists, let's talk.

Get in touch