Studio Note — extended.
A practice in light, material, and the systems that connect them.
I'm an architect-trained 3D/CGI artist who has been building furniture and product imagery for catalogs, campaigns, and AR-ready experiences for the past eight years. I've worked with Hudson Furniture, Decortie, Interezza, and others — focused on the texture, light, and tolerance details that separate a render from a believable image.
Lately I'm building computational design pipelines around that practice — Scan-to-CGI workflows, fabric-scanned PBR materials, AI-assisted product direction (KombinApp). The goal is the same: a designed thing that quietly earns trust.
Studio & Equipment
- 3D & Rendering
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- 3ds Max
- Blender
- Unreal Engine 5
- Corona Renderer
- Cinema 4D
- AI & Automation
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- ComfyUI
- Ollama
- n8n
- Fabrication
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- Phrozen Mega 8KS (MSLA)
- Bambu P1S (FDM)
- 3D Scanner
- Laser cutter
- Color & Hardware
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- ProArt Display
- Spyder calibration
- 3Dconnexion CadMouse
Working with me
Working with me
I work best on projects where material quality and visual accuracy matter. I bring architecture-level attention to proportion, light behaviour, and finish — and I build pipelines that make iteration faster without compromising precision. If you have a product that needs to look real before it exists, let's talk.
Get in touch