03 / About

Studio Note — extended.

A practice in light, material, and the systems that connect them.

I'm an architect-trained 3D/CGI artist who has been building furniture and product imagery for catalogs, campaigns, and AR-ready experiences for the past eight years. I've worked with Hudson Furniture, Decortie, Interezza, and others — focused on the texture, light, and tolerance details that separate a render from a believable image.

Lately I'm building computational design pipelines around that practice — Scan-to-CGI workflows, fabric-scanned PBR materials, AI-assisted product direction (KombinApp). The goal is the same: a designed thing that quietly earns trust.


Studio & Equipment

3D & Rendering
  • 3ds Max
  • Blender
  • Unreal Engine 5
  • Corona Renderer
  • Cinema 4D
  • Marvelous Designer
AI & Automation
  • ComfyUI
  • Ollama
  • n8n
Fabrication
  • Phrozen Mega Full Setup 8KS (MSLA)
  • Bambu P1S (FDM)
  • 3D Laser Scanner
  • Bambu A1 (FDM)
Color & Hardware
  • Profesyonel Renk ve HDR Workflow Monitörler
  • Calibrate Kalibrasyon Cihazı
  • 3Dconnexion Full Setup
  • HighEnd Workstations

Working with me

Working with me

I excel at projects where material quality and visual accuracy are paramount. I pay architectural-level attention to proportion, light behavior, and surface finish; I establish pipelines that accelerate iteration without sacrificing precision. If you have products that need to look real before they exist, or if you want to create a digital twin of your existing product, let's talk.

Get in touch